Titan Engine

Titan Engine is our custom made DX11 and C++ graphics engine. It’s currently being used to develop B.O.O.M.

During this project I have contributed, among other things:

  • Deferred and forward rendering

  • PBR-shaders for realistic lighting.

  • Support for multi-material meshes through submeshes.

  • Bloom and other post-processing.

  • Frustum culling.

Things I am currently working on/planning to add:

  • Clustered Shading

  • Shadowmapped point- and spotlights

  • SSAO

  • GPU-instancing of meshes