B.O.O.M
B.O.O.M was made using C++ in our own DX11 graphics engine, Titan Engine. It’s a first person shooter inspired by DOOM. This project is currently in early development.
During this project I have contributed, among other things:
Deferred and forward rendering
PBR-shaders for realistic lighting.
Support for multi-material meshes through submeshes.
Bloom and other post-processing.
Frustum culling.
Things I am currently working on/planning to add:
Clustered Shading
Shadowmapped point- and spotlights
SSAO
GPU-instancing of meshes