Clustered Shading
For my final specialization project, I am planning to implement clustered shading in our custom C++ and DX11 engine. As it’s still in the early stages, I don’t have much to show. Check out my other projects below in the meantime!
Some of my games and other projects
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Root of Evil
A side-scrolling platformer based on Celeste, made entirely in C++ using TGE, a simple DX11 graphics library.
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B.O.O.M
A first-person shooter inspired by Doom, made in a custom engine built from scratch using C++ and DX11.
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Titan Engine
A custom game engine built from the ground up using C++ and DX11.
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Spores of Malice
A top-down shooter based on Enter the Gungeon, made entirely in C++ using TGE, a simple DX11 graphics library.