Clustered Shading

For my final specialization project, I am planning to implement clustered shading in our custom C++ and DX11 engine. As it’s still in the early stages, I don’t have much to show. Check out my other projects below in the meantime!

Some of my games and other projects

  • Root of Evil

    A side-scrolling platformer based on Celeste, made entirely in C++ using TGE, a simple DX11 graphics library.

  • B.O.O.M

    A first-person shooter inspired by Doom, made in a custom engine built from scratch using C++ and DX11.

  • Titan Engine

    A custom game engine built from the ground up using C++ and DX11.

  • Spores of Malice

    A top-down shooter based on Enter the Gungeon, made entirely in C++ using TGE, a simple DX11 graphics library.